Electronic Gaming & Multimedia · NASDAQ
当前价格
$189.69
内在价值
使用下方计算器估算
对 Take-Two Interactive Software, Inc. 运行 PE 市盈率估值,自动填充盈利数据,可调节目标 PE,即时获得公允价值估算。
Take-Two Interactive Software, Inc. develops, publishes, and markets interactive entertainment solutions for consumers worldwide. The company offers its products under the Rockstar Games, 2K, Private Division, and T2 Mobile Games names. It develops and publishes action/adventure products under the Grand Theft Auto, Max Payne, Midnight Club, and Red Dead Redemption names; and offers episodes and content, as well as develops brands in other genres, including the LA Noire, Bully, and Manhunt franchises. The company also publishes various entertainment properties across various platforms and a range of genres, such as shooter, action, role-playing, strategy, sports, and family/casual entertainment under the BioShock, Mafia, Sid Meier's Civilization, XCOM series, and Borderlands. In addition, it publishes sports simulation titles comprising NBA 2K series, a basketball video game; the WWE 2K professional wrestling series; and PGA TOUR 2K. Further, the company offers Kerbal Space Program, OlliOlli World, and The Outer Worlds and Ancestors: the Humankind Odyssey under Private Division; and free-to-play mobile games, such as Dragon City, Monster Legends, Two Dots, and Top Eleven. Its products are designed for console gaming systems, including PlayStation 4 and PlayStation 5; Xbox One; the Nintendo's Switch; personal computers; and mobile comprising smartphones and tablets. The company provides its products through physical retail, digital download, online platforms, and cloud streaming services. Take-Two Interactive Software, Inc. was incorporated in 1993 and is based in New York, New York.
Earnings Yield
-11.40%
ROE (TTM)
-126.4%
基于过去 12 个月的数据,TTWO 每股收益为 N/A,市盈率为 N/A。 这些是使用 PE 市盈率方法进行股票估值的关键输入。
TTWO 的过去 12 个月市盈率反映投资者为 Take-Two Interactive Software, Inc. 每一美元收益所支付的价格。该指标在与Electronic Gaming & Multimedia同类公司和公司自身历史区间对比时最有意义。
TTWO 是否被高估取决于将其市盈率与Electronic Gaming & Multimedia同类公司、历史均值和增长预期比较。高于行业均值的 PE 可能暗示高估,但高增长公司通常有更高的估值倍数。建议配合 DCF 模型获得更完整的判断。
对 Take-Two Interactive Software, Inc. 使用 PE 估值的步骤:(1) 将当前市盈率与Electronic Gaming & Multimedia中位数对比评估相对定价,(2) 查看 PEG 比率以调整增长预期,(3) 参考 5 年 PE 历史区间判断当前位置,(4) 用目标 PE 乘以前瞻 EPS 估算公允价值。这种相对估值方法与 DCF 的绝对估值互为补充。
PEG 比率将市盈率除以预期盈利增速,提供增长调整后的估值指标。PEG 低于 1.0 可能表明相对于增长被低估,高于 2.0 可能暗示高估。PEG 对盈利增长稳定可预测的公司最为可靠。
PE 市盈率给出快速的相对定价——TTWO 相对于Electronic Gaming & Multimedia同类的估值水平。DCF 基于预期自由现金流提供绝对价值。建议用 PE 做快速筛选,用 DCF 做深度分析。两种方法各有盲区:PE 忽略了资本结构和现金流质量,DCF 则对增长率和折现率假设非常敏感。