Electronic Gaming & Multimedia · NASDAQ
当前价格
$202.01
内在价值
使用下方计算器估算
Electronic Arts Inc. develops, markets, publishes, and distributes games, content, and services for game consoles, PCs, mobile phones, and tablets worldwide. It develops and publishes games and services across various genres, such as sports, racing, first-person shooter, action, role-playing, and simulation primarily under the Battlefield, The Sims, Apex Legends, Need for Speed, and license games from others, including FIFA, Madden NFL, UFC, and Star Wars brands. The company licenses its games to third parties to distribute and host its games. It markets and sells its games and services through digital distribution and retail channels, as well as directly to mass market retailers, specialty stores, and distribution arrangements. Electronic Arts Inc. was incorporated in 1982 and is headquartered in Redwood City, California.
ROIC (TTM)
7.4%
ROE (TTM)
11.0%
FCF Yield
4.55%
基于过去 12 个月的数据,EA 每股自由现金流为 N/A,投入资本回报率(ROIC)为 7.4%,这些是使用 DCF 方法进行股票估值的关键输入。P/FCF 比率为 N/A,FCF 收益率为 4.55%,是评估 EA 相对估值的重要参考指标。
EA 的内在价值取决于未来增长率、折现率(WACC)和终值假设。DCF 模型将预期自由现金流折现回现值——WACC 的小幅变化可能导致估算偏移 20% 以上,因此敏感性分析至关重要。
EA 是否被低估取决于 DCF 内在价值与当前市价 $202.01 的比较。正的安全边际(内在价值高于市价)暗示潜在低估,但置信度取决于增长率和折现率假设的可靠性。
对 Electronic Arts Inc. 进行 DCF 估值的步骤:(1) 以过去 12 个月每股自由现金流为基础,(2) 根据Electronic Gaming & Multimedia行业趋势和公司基本面预测未来 5-10 年的 FCF 增长,(3) 选择反映 EA 风险的折现率(WACC),(4) 加上预测期之后的终值。
DCF(折现现金流)根据公司未来的现金产生能力估算其当前价值。对于 Electronic Arts Inc.,这意味着预测Electronic Gaming & Multimedia在未来 5-10 年能产生多少自由现金流,再折现到今天的价值。EA 的 ROIC 为 7.4%,表明公司可能面临产生超过资本成本回报的挑战。
WACC(加权平均资本成本)是 DCF 模型中的折现率——反映投资者要求的最低回报。对于 EA,资本结构和股权风险溢价决定了 WACC。WACC 每提高 1%,内在价值通常下降 10-15%。